mirror of
https://code.videolan.org/videolan/dav1d
synced 2026-06-11 04:03:05 +00:00
176 lines
5.4 KiB
C
176 lines
5.4 KiB
C
/*
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* Copyright © 2020, VideoLAN and dav1d authors
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "dp_renderer.h"
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#include <assert.h>
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/**
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* Renderer context for SDL
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*/
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typedef struct renderer_priv_ctx
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{
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// SDL window
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SDL_Window *win;
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// SDL renderer
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SDL_Renderer *renderer;
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// Lock protecting access to the texture
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SDL_mutex *lock;
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// Texture to render
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SDL_Texture *tex;
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} Dav1dPlayRendererPrivateContext;
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static void *sdl_renderer_create(const Dav1dPlaySettings *settings)
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{
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int window_flags = 0;
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if (settings->fullscreen)
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window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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SDL_Window *win = dp_create_sdl_window(window_flags);
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if (win == NULL) {
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fprintf(stderr, "Creating SDL window failed: %s\n", SDL_GetError());
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return NULL;
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}
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SDL_ShowCursor(0);
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// Alloc
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Dav1dPlayRendererPrivateContext *rd_priv_ctx = malloc(sizeof(Dav1dPlayRendererPrivateContext));
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if (rd_priv_ctx == NULL) {
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fprintf(stderr, "Out of memory!\n");
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return NULL;
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}
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rd_priv_ctx->win = win;
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// Create renderer
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rd_priv_ctx->renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
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// Set scale quality
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
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// Create Mutex
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rd_priv_ctx->lock = SDL_CreateMutex();
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if (rd_priv_ctx->lock == NULL) {
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fprintf(stderr, "SDL_CreateMutex failed: %s\n", SDL_GetError());
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free(rd_priv_ctx);
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return NULL;
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}
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rd_priv_ctx->tex = NULL;
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return rd_priv_ctx;
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}
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static void sdl_renderer_destroy(void *cookie)
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{
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Dav1dPlayRendererPrivateContext *rd_priv_ctx = cookie;
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assert(rd_priv_ctx != NULL);
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SDL_DestroyTexture(rd_priv_ctx->tex);
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SDL_DestroyRenderer(rd_priv_ctx->renderer);
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SDL_DestroyWindow(rd_priv_ctx->win);
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SDL_DestroyMutex(rd_priv_ctx->lock);
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free(rd_priv_ctx);
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}
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static void sdl_render(void *cookie, const Dav1dPlaySettings *settings)
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{
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Dav1dPlayRendererPrivateContext *rd_priv_ctx = cookie;
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assert(rd_priv_ctx != NULL);
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SDL_LockMutex(rd_priv_ctx->lock);
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if (rd_priv_ctx->tex == NULL) {
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SDL_UnlockMutex(rd_priv_ctx->lock);
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return;
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}
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// Display the frame
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SDL_RenderClear(rd_priv_ctx->renderer);
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SDL_RenderCopy(rd_priv_ctx->renderer, rd_priv_ctx->tex, NULL, NULL);
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SDL_RenderPresent(rd_priv_ctx->renderer);
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SDL_UnlockMutex(rd_priv_ctx->lock);
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}
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static int sdl_update_texture(void *cookie, Dav1dPicture *dav1d_pic,
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const Dav1dPlaySettings *settings)
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{
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Dav1dPlayRendererPrivateContext *rd_priv_ctx = cookie;
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assert(rd_priv_ctx != NULL);
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SDL_LockMutex(rd_priv_ctx->lock);
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if (dav1d_pic == NULL) {
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rd_priv_ctx->tex = NULL;
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SDL_UnlockMutex(rd_priv_ctx->lock);
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return 0;
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}
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int width = dav1d_pic->p.w;
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int height = dav1d_pic->p.h;
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int tex_w = width;
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int tex_h = height;
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enum Dav1dPixelLayout dav1d_layout = dav1d_pic->p.layout;
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if (DAV1D_PIXEL_LAYOUT_I420 != dav1d_layout || dav1d_pic->p.bpc != 8) {
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fprintf(stderr, "Unsupported pixel format, only 8bit 420 supported so far.\n");
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exit(50);
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}
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SDL_Texture *texture = rd_priv_ctx->tex;
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if (texture != NULL) {
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SDL_QueryTexture(texture, NULL, NULL, &tex_w, &tex_h);
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if (tex_w != width || tex_h != height) {
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SDL_DestroyTexture(texture);
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texture = NULL;
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}
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}
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if (texture == NULL) {
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texture = SDL_CreateTexture(rd_priv_ctx->renderer, SDL_PIXELFORMAT_IYUV,
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SDL_TEXTUREACCESS_STREAMING, width, height);
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SDL_RenderSetLogicalSize(rd_priv_ctx->renderer, width, height);
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}
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SDL_UpdateYUVTexture(texture, NULL,
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dav1d_pic->data[0], (int)dav1d_pic->stride[0], // Y
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dav1d_pic->data[1], (int)dav1d_pic->stride[1], // U
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dav1d_pic->data[2], (int)dav1d_pic->stride[1] // V
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);
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rd_priv_ctx->tex = texture;
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SDL_UnlockMutex(rd_priv_ctx->lock);
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return 0;
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}
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const Dav1dPlayRenderInfo rdr_sdl = {
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.name = "sdl",
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.create_renderer = sdl_renderer_create,
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.destroy_renderer = sdl_renderer_destroy,
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.render = sdl_render,
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.update_frame = sdl_update_texture
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};
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