mirror of
https://github.com/mozilla-firefox/firefox
synced 2026-08-10 11:48:50 +00:00
replaced by .editorconfig Differential Revision: https://phabricator.services.mozilla.com/D287852
227 lines
6.7 KiB
C++
227 lines
6.7 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//
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// Eric Vaughan
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// Netscape Communications
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//
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// See documentation in associated header file
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//
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#include "nsScrollbarButtonFrame.h"
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#include "mozilla/LookAndFeel.h"
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#include "mozilla/MouseEvents.h"
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#include "mozilla/PresShell.h"
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#include "nsCOMPtr.h"
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#include "nsGkAtoms.h"
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#include "nsIContent.h"
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#include "nsIScrollbarMediator.h"
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#include "nsLayoutUtils.h"
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#include "nsNameSpaceManager.h"
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#include "nsPresContext.h"
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#include "nsRepeatService.h"
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#include "nsScrollbarFrame.h"
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#include "nsSliderFrame.h"
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using namespace mozilla;
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//
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// NS_NewToolbarFrame
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//
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// Creates a new Toolbar frame and returns it
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//
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nsIFrame* NS_NewScrollbarButtonFrame(PresShell* aPresShell,
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ComputedStyle* aStyle) {
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return new (aPresShell)
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nsScrollbarButtonFrame(aStyle, aPresShell->GetPresContext());
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsScrollbarButtonFrame)
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nsresult nsScrollbarButtonFrame::HandleEvent(nsPresContext* aPresContext,
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WidgetGUIEvent* aEvent,
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nsEventStatus* aEventStatus) {
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NS_ENSURE_ARG_POINTER(aEventStatus);
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// If a web page calls event.preventDefault() we still want to
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// scroll when scroll arrow is clicked. See bug 511075.
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if (!mContent->IsInNativeAnonymousSubtree() &&
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nsEventStatus_eConsumeNoDefault == *aEventStatus) {
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return NS_OK;
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}
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switch (aEvent->mMessage) {
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case eMouseDown:
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mCursorOnThis = true;
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// if we didn't handle the press ourselves, pass it on to the superclass
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if (HandleButtonPress(aPresContext, aEvent, aEventStatus)) {
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return NS_OK;
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}
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break;
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case eMouseUp:
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HandleRelease(aPresContext, aEvent, aEventStatus);
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break;
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case eMouseOut:
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mCursorOnThis = false;
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break;
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case eMouseMove: {
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nsPoint cursor = nsLayoutUtils::GetEventCoordinatesRelativeTo(
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aEvent, RelativeTo{this});
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nsRect frameRect(nsPoint(0, 0), GetSize());
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mCursorOnThis = frameRect.Contains(cursor);
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break;
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}
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default:
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break;
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}
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return SimpleXULLeafFrame::HandleEvent(aPresContext, aEvent, aEventStatus);
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}
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bool nsScrollbarButtonFrame::HandleButtonPress(nsPresContext* aPresContext,
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WidgetGUIEvent* aEvent,
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nsEventStatus* aEventStatus) {
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// Get the desired action for the scrollbar button.
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LookAndFeel::IntID tmpAction;
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uint16_t button = aEvent->AsMouseEvent()->mButton;
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if (button == MouseButton::ePrimary) {
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tmpAction = LookAndFeel::IntID::ScrollButtonLeftMouseButtonAction;
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} else if (button == MouseButton::eMiddle) {
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tmpAction = LookAndFeel::IntID::ScrollButtonMiddleMouseButtonAction;
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} else if (button == MouseButton::eSecondary) {
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tmpAction = LookAndFeel::IntID::ScrollButtonRightMouseButtonAction;
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} else {
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return false;
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}
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// Get the button action metric from the pres. shell.
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int32_t pressedButtonAction;
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if (NS_FAILED(LookAndFeel::GetInt(tmpAction, &pressedButtonAction))) {
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return false;
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}
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// get the scrollbar control
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nsScrollbarFrame* scrollbar = GetScrollbar();
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if (!scrollbar) {
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return false;
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}
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static dom::Element::AttrValuesArray strings[] = {
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nsGkAtoms::increment, nsGkAtoms::decrement, nullptr};
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int32_t index = mContent->AsElement()->FindAttrValueIn(
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kNameSpaceID_None, nsGkAtoms::type, strings, eCaseMatters);
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int32_t direction;
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if (index == 0) {
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direction = 1;
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} else if (index == 1) {
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direction = -1;
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} else {
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return false;
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}
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const bool repeat = pressedButtonAction != 2;
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PresShell::SetCapturingContent(mContent, CaptureFlags::IgnoreAllowedState);
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AutoWeakFrame weakFrame(this);
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nsIScrollbarMediator* m = scrollbar->GetScrollbarMediator();
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switch (pressedButtonAction) {
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case 0:
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scrollbar->SetButtonScrollDirectionAndUnit(direction, ScrollUnit::LINES);
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if (m) {
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m->ScrollByLine(scrollbar, direction,
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ScrollSnapFlags::IntendedDirection);
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}
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break;
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case 1:
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scrollbar->SetButtonScrollDirectionAndUnit(direction, ScrollUnit::PAGES);
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if (m) {
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m->ScrollByPage(scrollbar, direction,
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ScrollSnapFlags::IntendedDirection |
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ScrollSnapFlags::IntendedEndPosition);
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}
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break;
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case 2:
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scrollbar->SetButtonScrollDirectionAndUnit(direction, ScrollUnit::WHOLE);
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if (m) {
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m->ScrollByWhole(scrollbar, direction,
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ScrollSnapFlags::IntendedEndPosition);
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}
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break;
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case 3:
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default:
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// We were told to ignore this click, or someone assigned a non-standard
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// value to the button's action.
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return false;
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}
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if (!weakFrame.IsAlive()) {
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return false;
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}
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if (repeat) {
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StartRepeat();
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}
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return true;
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}
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NS_IMETHODIMP
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nsScrollbarButtonFrame::HandleRelease(nsPresContext* aPresContext,
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WidgetGUIEvent* aEvent,
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nsEventStatus* aEventStatus) {
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PresShell::ReleaseCapturingContent();
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StopRepeat();
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if (nsScrollbarFrame* scrollbar = GetScrollbar()) {
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if (nsIScrollbarMediator* m = scrollbar->GetScrollbarMediator()) {
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m->ScrollbarReleased(scrollbar);
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}
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}
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return NS_OK;
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}
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void nsScrollbarButtonFrame::Notify() {
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if (mCursorOnThis ||
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LookAndFeel::GetInt(LookAndFeel::IntID::ScrollbarButtonAutoRepeatBehavior,
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0)) {
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// get the scrollbar control
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if (nsScrollbarFrame* sb = GetScrollbar()) {
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if (nsIScrollbarMediator* m = sb->GetScrollbarMediator()) {
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m->RepeatButtonScroll(sb);
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}
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}
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}
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}
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void nsScrollbarButtonFrame::StopRepeat() {
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nsRepeatService::GetInstance()->Stop(Notify, this);
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nsScrollbarFrame* scrollbar = GetScrollbar();
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if (!scrollbar) {
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return;
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}
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scrollbar->SetButtonScrollDirectionAndUnit(0, ScrollUnit::WHOLE);
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}
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nsIScrollbarMediator* nsScrollbarButtonFrame::GetMediator() {
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if (auto* sb = GetScrollbar()) {
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return sb->GetScrollbarMediator();
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}
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return nullptr;
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}
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nsScrollbarFrame* nsScrollbarButtonFrame::GetScrollbar() {
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for (nsIFrame* cur = GetParent(); cur; cur = cur->GetParent()) {
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if (cur->IsScrollbarFrame()) {
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return static_cast<nsScrollbarFrame*>(cur);
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}
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}
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return nullptr;
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}
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void nsScrollbarButtonFrame::Destroy(DestroyContext& aContext) {
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// Ensure our repeat service isn't going... it's possible that a scrollbar can
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// disappear out from under you while you're in the process of scrolling.
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StopRepeat();
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SimpleXULLeafFrame::Destroy(aContext);
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}
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